Writing: Being A Task Master
The endeavor of writing is one of those processes that tends to be mystified for some reason. Some of us simply sit down and do it while others fumble around trying to figure out how to get started, how to continue, or how to finish. The main thing is that the process itself is somewhat nebulous and everyone approaches it a little differently. Some writers are front to back people, they simply start at the beginning and work their way through. Some people do bits and pieces, then sew the results together, smoothing and tightening the material into a cohesive whole at the end. Some people write the end, then work backward. In the end, it doesn’t matter how it gets done, as long as it GETS DONE. Like most kinds of crafting, writing is something that takes time, and even small projects can seem large through the creative lens. Whether you are a person who completes writing projects with ease, or one who struggles, the idea of atomic tasks should help you to focus your efforts.
Atomic? You might wonder if this is nuclear physics or writing. The idea of tasks goes hand-in-hand with the “principle of threes” or what I like to call “atomic narrative”. From the a single sentence up to a scope covering a series of novels, all narrative can be viewed as having three parts: a leading transition (introduction), a body (context), and a trailing transition (bridge). These “parts” simply categorize what the writing is supposed to be doing, or put another way, what _role_ that material serves in. In this theory, the encapsulating role is an “atom”. Substances in the real world consist of molecules which in turn are aggregates of atoms. A writing project is the same way, it is a substance made of narrative “atoms”.
So, how does this idea of atoms help you? Atoms help you by allowing you to focus your energy on what you should be trying to accomplish. The simplest example is the beginning of a novel or short story. Obviously, the start is going to be the introduction. In order for the introduction to be complete and enable you to move into the “body” or “context” of the project, you must fulfill all of its requirements. You aren’t done with the introduction until you’ve accomplished three things:
- Set up the story problem
- Introduced the characters who will solve the problem
- Set up the milieu and any rules which constrain the solution
This is your “task list” for the initial pages in the encapsulating story atom. Notice the word “introduce”? Each character introduction is in itself an atom that must be visualized and implemented.
I won’t restate everything that I introduced in the article on atomic narrative, if you haven’t looked at it, it will help crystalize the principle of atomic scaling for the purpose of understanding task mastery.
So, really what we’re trying to do is narrow down our creative focus so that we can create in small bite-sized pieces. It helps to visualize this like a cooking recipe. First you decide what dish you’re making. Usually, it’s a kind of scene. That scene needs a goal or a set of goals, the material isn’t written until the requirements of that scope are complete. Scenes can have many different types of goals which we’ll list in the task outline. The task outline gives you specific “functions” or “roles” that an atom will serve in. So consider the following list:
- World / story definition
- milieu establishment
- rule establishment
- scope establishment
- player / party / aggregate establishment
- Scene definition
- scene setting
- scene refinement
- scene change
- Character (Protagonists / Antagonists) definition
- character introduction
- character establishment
- need establishment
- desire establishment
- weakness
- strength
- initial vector
- terminating vector
- character complication
- tests / proofs
- downfall
- redemption
- character inter-relation
- relation tone
- relation foil
- initial relation vector
- terminating relation vector
- Plot definition
- Problem
- problem establishment
- problem complication / transmutation
- initial problem vector
- terminating problem vector
- problem resolution
- Stakes
- stakes establishment
- stakes transmutation
- character / stakes association
- reader / stakes association
- inter-character stakes establishment
- inter-character stakes transmutation
- Problem
- Action
- establishing vector
- vector complication
- vector climax
- vector denouement
- vector bridge
This list of 37 tasks covers virtually every kind of fiction chore you might need to perform in the course of writing your short story or novel. The list is broken down by the aspect of writing that the task pertains to. Section E (Action) is a special case as it really isn’t a structural element of writing, but more an aspect of scene and plot construction.
Now, if you study the list you will notice that even the tasks themselves have beginning, middle, and end flavors. Anything described using the root words ‘establish’ or ‘initial’ is a introductory type task. Things to do with change, complication or transmutation are transitory or contextual, meaning they are typically used when moving between introduction and body, or within the body itself. Termination and resolution tasks are obviously concluding or bridging tasks.
At this point you may still be wondering what this does for you because it’s just giving labels to things. If we go back to our recipe analogy, this list is like a spice rack containing ingredients you will use to make your narrative “dishes”. If the goal is to do something introductory in nature, it will probably contain introductory type ingredients.
Let’s use a typical writing goal like introducing a new character. You as the writer have one primary decision to make; how much space are you going to allot to do the job. Establishing the scope is important because if it is a larger chunk (say a chapter or series of chapters) then this goal may share emphasis with other goals. When the scope has multiple goals, we call them “goal threads”. Goal threads are similar to plot threads, they are things going on simultaneously that must be resolved at the end.
For purposes of simplicity, say that we chose the scope of an entire chapter for establishing a character in your book. Now, all this is saying is that the main FOCUS of the chapter will be on establishing that character.
If you look at the list under character and plot definition you will see a large number of tasks. First and foremost you will have the character introduction itself. That is the number one ingredient in your “character introduction recipe”. The intro we are speaking of now is the actual instance where this character is first depicted and shown to the reader. This is a scene entry. It, like all tasks, has a beginning, middle, and end. Now, the character’s entry into the milieu of your story doesn’t necessarily happen at the beginning of the chapter. It may be a part of other events that are unfolding in the course of the story.
Because everyone is different and each plot is different it’s difficult to say what precise ingredients will go into your character’s first appearance in the story. However, it’s safe to say that they will have a description (which is part of the entry). An important ingredient to include will be the initial vector. The initial vector is the direction the character faces in the story. The character can face WITH the plot meaning they are assisting in solving the story problem. The character can also face AGAINST the plot, meaning they are an obstacle or a part of the problem. Like anything in life, the vector is something infinitely mutable. As an example, the character might be an obstacle but not necessarily a part of the main story problem. The key thing is KNOWING what that character’s vector is and providing some hint of it in the material that brings the new person into the story.
Needs, desires, strengths, weaknesses, relationships to other characters, all of these things are “add to taste”. They are data points about that character that you should know, and make rational decisions concerning whether they should be included in the scope you are working in and where.
That is essentially the power of the task list, it serves as a guide and reminder of things you both need to know about and place within your story narrative.
So, let’s look at some example material. Here is a character introduction. This particular section is interesting because it occurs at the END of chapter. This is because the character’s introduction serves as a bridge. In this case, the character’s appearance is done as a cliff hanger.
The knob on the suite door was tried forcefully, then she heard someone punching the pin codes. The door swung open and three men in suits stalked in, hands gripping the holstered guns under their arms.
“Hold!” The men moved swiftly to opposite corners. Her father held up his hands. The point man tapped beneath his ear twice, obviously keying a subdermal mike.
The man stared at Kat’s father, his face and eyes deadpan. “John Hershel?” To her father’s nod, he continued. “Agent Mosel, C.I.A.”
So, this little bit is the introduction of Agent Mosel and his two gunnies. The fact of his being a CIA operative is bad for the heroine in the story Kat (is the appearance of the CIA good for anybody usually?).
Now, we’ve introduced Mosel, and we’re moving into a new chapter. That new chapter will have new goals. In this particular case, the goal of the chapter is really not to introduce these characters but instead develop the character of Kat by exposing her to some pretty traumatic and trying experiences. In the structure of the next chapter, I actually do a short flashback where Kat has her first encounter with a government agent as a youngster. The cliff-hanger from the previous chapter is there to encourage the reader to push through the flashback to get to the juicy encounter with the CIA heavys. As part of this set up, it helps to know the heroine is trapped in a hospital bed with a crushed arm and leg. So, she’s at a horrible disadvantage. That’s why this is a character development scene.
“Just like me…” Kat murmured. She rocked her head back against the pillow. Phantom pains shot from where her right arm and leg should be. She felt a bead of perspiration trickle slowly down the bridge of her nose, and across her lips. “God, I miss Elsbeth,” she whispered. “She saw it coming and still couldn’t stop it.”
“Pardon, Miz Hershel?” agent Trotter said, the phosphor light reflecting in his dark glasses gave his pale skin a jaundiced appearance.
“Nothing. Merely reflecting on the trials of a misspent youth.” She glanced at the suite room door where her father had disappeared with agent Mosel. God, she hoped he was okay. She prayed he didn’t do or say anything that would get him hurt. It felt as if a giant worm thrashed in her guts. Trapped in this room, her body in tatters, surrounded by C.I.A. creeps who no doubt had a hand in the D.O.D’s black-market tech trade. A trade she’d been assigned to curtail. Father had gotten in to help her by running a bluff with the doctors. Now, she needed to run a bluff of her own. First, she needed to find out what they were after. Then she needed to get them off balance, then throw in a curve.
She’d start by warming things up. “So…assassinated anyone interesting recently?”
The man scowled.
“Kinda lippy for a girl with half her limbs missing,” agent Driscol rumbled, his blocky features pinched. His hand flexed inside his coat pocket, probably around a gun butt or a sap handle. Driscol was the mean one. Every inquisition squad had a sicko that enjoyed hurting people.
She sniffed. “Why not? Can’t dance.”
“‘Cause someone might cut your fucking head off and hand it to you!” the man snarled.
Kat narrowed her eyes. Over the years, she’d learned that she had less to fear from a barking dog. It was the quiet ones that were murder. Uninjured, she would have dropped this freak just on general pretenses. In the last few years, the overseas black-market operations had really lowered their standards in terms of the prospects they hired on. Some of these guys were serious twitch jobs. “Agent Driscol, you disappoint me. I thought you were the sensitive type.”
Face twisting, the big man surged across the room. Trotter stepped in to intercept his partner, putting a stiff arm into the man’s chest. “Chill,” he growled. He shot a hard look at her. “Miz Hershel, I suggest you keep your mouth shut.”
“Yeah, I know, or braveheart there will shut it for me. Guys, I don’t know if you’re stoned or stupid. I told you already, my father doesn’t know anything. He is strictly a civ-op. I’m his one and only milspec project, and you ain’t getting shit from me if I’m dead…”
A lot goes on in these eleven paragraphs. The nature of the CIA men is revealed but they are in the story to serve as foils for Kat who is certainly no angel herself. However, we learn things about her, especially her concern for her father.
When I wrote this, I didn’t sit down and figure this out as tasks. However, I did formulate it with a clear idea of what I wanted to accomplish within the section. I wanted to establish Kat as a tough girl with a soft heart where her father is concerned. I wanted to bring in her style of interacting with people and her brash and calculating personna. This is the essence of creative writing, to create a world and situation, and move through it with a purpose, bringing to life characters and situations that provide entertainment for the reader.
The task list is a way of tracking where you are and the kinds of things you should be doing in a given section of your story. Let’s look at the list in a little more detail and elaborate on each element’s significance to the narrative.
- World / story definition
World / Story definition is the setting within which the story takes place. It is the environment that shaped the characters and situations that will be portrayed in the narrative.
- milieu establishment
The milieu establishment task is focused on fixing the story’s general “place” and “time”. This task also addresses the “type” of world that that the story takes place in, whether it is historical, horror, romance, modern era, fantasy, or science fiction.
- rule establishment
One of the most important elements of storytelling is setting the rules. The rules are particularly important in genre fiction because they set the scope of “possibilities”. For instance, if you establish that the fountain of youth exists and if you drink from it you live forever, a number of things grow out of that established “possibility”. For instance, you could additionally establish that you live forever but only if you never fall in love. That restriction on the possibility is a “rule”. Rules are powerful things that give direction and often provide conflict.
A more contemporary example is like the hostage negotiator who has a rule never to get “personally involved”. The rule is put there to be broken. It’s a line drawn in the sand by the author that sets expectations.
Like many of these tasks rules are a tool to enrich the story and move the plot and characters around.
- scope establishment
The scope is the process of setting the reader’s expectations. It sets the perimeters of where the story might go in terms of time and space.
- player / party / aggregate establishment
This is the social framework of the story, and who the major players are that effect the milieu. In a contemporary story this is things like political parties, corporations, organizations, cultures and cliques that have pertinence and affect the lives and thinking of the protagonists and antagonists in the narrative.
- milieu establishment
- Scene definition
Scene definition is the principle task in all writing. The main aspects of defining a scene involve the location, the scope of time that it takes place in, what characters are there and what happens in and around them.
- scene setting
Setting a scene is the straightforward task of describing a location and whatever is happening there. The most effective and evocative scene descriptions are focused through a character’s eyes and senses.
- scene refinement
Refinement is a task of adding magnifying detail to a previously established scene. This can also be a location that changes or evolves over time. This is otherwise the same as an initial setting description.
- scene change
A scene change is a transition into or out of a particular place and time. A transition IN is usually called an introduction while a transition out is called a bridge. The nuances of scene changes vary depending on where they lay in relation to the sectioning of the story. For instance, the introduction at the beginning of a chapter, and especially at the beginning of a novel is a little heavier and the execution more critical. This is different from an interior scene change that may be as simple as a space break. Scene bridges are a lesser used nicety that are none-the-less effective when well written. A common example of an good bridging technique is the cliff-hanger. The cliff-hanger ends on a shock moment where a character is in danger or a surprise character is introduced. The goal of this is to pique the reader’s interest so that they will continue reading in the next chapter.
- Character (Protagonists / Antagonists) definition
The general task of character definition is fairly self explanatory. The goal of any character development is for the reader to know that person well enough that they themselves can predict (or think they can) what that person will do and how they will react in the situations you depict.
- character introduction
This is the task of describing a character’s initial entry into the story. The first time they are observed by the reader. Hopefully this first meeting will be memorable and provide important tags and details that will make that person stand out in some way (if that’s what you want).
- character establishment
Where the introduction is the character at first-glance, establishment begins to probe into what makes that person unique. This is where special ticks and traits are revealed that weren’t apparent during the first encounter.
- need establishment
A character’s “need” is a function of plot that describes the arc of change that the character goes through during the course of the story. The “need” is what a character must accomplish in order to be fulfilled. Often what an antagonist needs is directly opposed to what the protagonist needs. Showing the needs of secondary characters is not essential but it is one of those things that brings characters to life. Often the “need line” opposes a character’s “desire line”, and it is the opposition of what a character wants to do versus what they must do that provides dramatic and emotional tension.
- desire establishment
A character’s desire is the flip side of their need. However a characters wants and needs CAN be the same. It just tends to be more dramatically convenient if they are different. What a character desires usually says a lot about them. Like the need line, sometimes what the character desires is opposed by either the antagonist’s wants or needs.
- weakness
This is a depiction of the character’s Achilles heel. Sometimes it can be a simple as Harrison Ford’s line in Indianna Jones, “Snakes. Why did it have to be snakes?”
The weakness is often used to foreshadow what will become that character’s greatest challenge in the story.
- strength
This is the counterpoint to the character’s weakness. The strength is sometimes a virtue shown in an antagonist character to demonstrate that they are not completely unredeemably black.
In any case, the strength is something telling where a personality in the story excels.
- initial vector
Vectors in narrative are the relative direction a character is going in relation to the path of solving the problem and its related nuances. There are three kinds of character vectors: action vectors (what they do), intellectual vectors (what they believe), and spiritual vectors (what they feel) all of which may or may not be traced through the course of the narrative.
As described earlier in the article, a vector can be downstream (helping) or upstream (hindering) the story resolution. A character can have multiple vectors, especially in regards to other characters (which will be discussed below). A character can obviously start out helping and later through the course of events change direction.
- terminating vector
This is the flipside of the initial vector. The terminating vector is where the character ends up after a scene or section. Terminating vectors tend to apply more to intellectual / spiritual registers as events in the story affect the thinking and feeling of the protagonists and antagonists.
- character complication
Complication is an extension of character establishment. At this point we are deep into psychology of a protagonist or antagonist and digging at the core elements of who they are.
- tests / proofs
Tests and proofs are events and happenings which evoke specific responses from a character that show a core trait. An example is a character who breaks into tears whenever they hear a particular song because it reminds them of something sad.
- downfall
The downfall is related to a character’s weakness. However, it can simply be when a character just caves in the face of the story problem. It can also be when they simply make a critical error that profoundly effects the solving of the story problem.
- redemption
Where the downfall depicts the all-is-lost scenario as brought on by some calamitous happening, redemption is the hair-brained plan or the one-in-a-million chance that will allow the character to overcome.
- tests / proofs
- character inter-relation
Inter-relation tasks are simply those that depict the juxtaposition of different characters, how they start out feeling about one another and how they ultimately end up. Many are the stories where the hero and heroine simply can’t stand each other but end up being in love at the end.
- relation tone
The relation tone is the OUTWARD expression of how a character feels about other characters in the story. How a character really feels may be a mystery even to the character themselves.
- relation foil
The foil is a character that brings out specific responses from another, typically these responses are “out of character” or revealing in some manner. The vivacious woman who can make the hard-eyed hard-talking detective stumble and falter. It can also be the innocent kid asking stupid questions of the war-weary veteren who sees himself as a youth. The concept of the foil is time honored for a reason–it works.
- initial relation vector
The initial relation vector is similar to the character’s main vector only it concerns only how that character relates to another person in the story. For instance, two men are friends but things are happening to make it appear that they are moving toward becoming enemies. So, this vector is primarily an emotional/psychological path.
- terminating relation vector
The terminating vector is where the two characters finally end up. They may move to where they seem to hate one another, then at the end overcome the feelings creating the rift between them.
- Plot definition
The task of defining the plot is one of those seemingly easy jobs that must be structured and considered more carefully than people realize. Often a writer throws out a problem without fully considering how he/she will engage the protagonist(s) to solve it. For instance, just because the world is threatened does NOT mean the hero will feel driven to risk his/her life to resolve the crisis. However, if the hero’s love is strapped to the bomb that will blow up the world– now, it’s a wee bit more personal. This is the concept of stakes. The stakes tie the protagonist to problem in some way to get them to engage it.
- Problem
It is rare that a story of any length has only ONE problem. Many times the character is dealing with multiple issues related to the problem as well as side difficulties. These side considerations are called sub-plots that have their own stakes and resolution.
- problem establishment
This is where the problem (or some hint of it) is first shown to the reader (and potentially the protagonist as well).
- problem complication / transmutation
Four words: things just got worse. This is when the problem scope grows or changes from what the protagonists thought it was.
- initial problem vector
Where characters have a vector toward solving a problem. Problems often (not always) have a vector toward a particular goal. The “vector” itself can be an assumption the protagonists make about the problem. For instance, the hero thinking the villain wants to rob a bank, when really it’s to kill someone in the bank, or accomplish something larger.
- terminating problem vector
This is when the actual goal or the true nature of the problem is revealed.
- problem resolution
Simple as that, the thing that the hero(ine) has gone through heck to achieve is finally realized. Sometimes this is a last instant twist of fate, or a carefully executed plan, or simple grit and determination. Don’t forget sub-plots need resolution too…
- problem establishment
- Stakes
As detailed in the section under plot, the stakes are an extremely important aspect of plot as they tie the protagonists to the story. The person who has nothing at risk can (and probably will) walk away when the going gets tough. Sometimes, the protagonist LOSES what’s at stake, and that loss is a powerful motivator. Revenge anybody? At any rate, problems without stakes tend to be two dimensional.
- stakes establishment
This is where the reader learns of the details that may later motivate the protagonists to solve the problem. For instance, a character is introduced whom the protagonist falls madly in love with. Later, the villain kidnaps this person. Now, the villain who we may have only been mildly engaged in finding has made it personal. This steps up the tension.
So, the stakes do not have to be immediately tied to the problem. It just has to be demonstrated as something that the character cares about. It can be a person, a thing, a cause, even an idea… as long as the protagonist has some emotional/intellectual attachment to it.
In stories with multiple protagonists, they may each have different things at stake (or the same thing) and different reasons that those stakes motivate them. It’s important to keep all those balls in the air as you move toward the plot resolution.
Remember, a character can have MULTIPLE things at stake as discussed in the next section.
- stakes transmutation
This is when what’s at stake is different than what the protagonist originally thought. A simple example, the hero has a wife and a daughter, he thinks the threat is to his wife and finds out it’s his daughter instead.
The transmutation can be that the scope of what’s at stake grows or changes in some way. For instance, the problem isn’t just a threat to his family but to a whole city.
- character / stakes association
This is where what ties the protagonist to what’s at stake is refined and expanded upon. The growing love between the hero and heroine who will be put at risk.
- reader / stakes association
This is a key but tricky task. You as the writer should try to make what’s at stake not only important to the protagonist but to the reader as well. This can be done in a number of ways. A lot of times it is simply a lovable or humorous character who you make extra effort to make sure the reader grows attached to them. The reader’s involvement with the stakes can be something less concrete, it can be a “beautiful love” that will be ruined by the a falling out caused by the story problem. Again, this is an important relationship to build and some pains and thought should go into scene bits that move toward this goal.
- inter-character stakes establishment
This is when you spend scene time to clarify stakes shared by protagonists (or antagonists)– or sometimes by a protagonist and an antagonist. For example, the hero and the villain both love the same person. Success for the villain means the hero loses their love, success for the hero means the villain loses THEIR love. These kinds of stakes occur frequently when what’s at risk is a cause or an organization or something where multiple people have invested effort, time and resources.
- inter-character stakes transmutation
This is similar to the standard stakes transmutation only now the focus is on how the change of the shared stakes affects the various people with vested interest in it.
An example of this is two characters love a third (standard love triangle) only to find out there was a third rival unknown to both them (a love polyhedron!).
- Action
The action task category is a special instance in the task list because it is not really a structural element in writing. It however is a key portion of energetic stories where there’s significant conflict. That’s not to say that more sedate stories might not use action tasks, they are simply less likely to.
Action tasks tend to go hand in hand with characterizing or plot establishment tasks and are like side goals. What a character says and thinks characterizes them. However, in some instances what a character does, and how they do it is the way they are defined. As an example use a couple of Clint Eastwood roles. As Dirty Harry, a lot of what he SAYS characterizes him. “I know what you’re thinking. ‘Did he fire six shots or only five?’ Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you’ve got to ask yourself a question: Do I feel lucky? Well, do ya, punk?” Contrast this type of characterizing (which truthfully involved a lot of action too) with Clint’s role in High Plains Drifter where the character really only has a few lines and is defined primarily by his actions. He speaks with his gun you might say.
So, the goal of action tasks is to enhance and bring out signature traits and emotions in the characters of the story. A lot of the work in these tasks is in establishing the situations and the conditions under which the activity will take place.
Take as an example a scene in any of hundreds of martial arts movies where the hero is walking by and the poor helpless slob is being picked on by bullies who just happen to be martial artists. You just KNOW the hero HAS to defend the weak (it’s a rule right?). So, the hero leaps in to defend the victim first by just talking it over. The hero is a peace-loving guy after all, no sense in shedding blood if it’s not necessary. Well, of course things just HAVE to escalate and the hero is forced to kick some villain tails.
In terms of the story, this conflict may have NOTHING to do with the main problem. It’s just action used to demonstrate things about the hero. It shows he’s a decent person willing to help out another in need. It shows that he doesn’t immediately start shedding blood when talking has even a slim chance of averting disaster. The fight itself often portrays signature aspects of the character. Anyone who’s seen a Jackie Chan fight scene with all the acrobatic antics done for humor sake will understand how a fighting style can characterize. Even how the fight ENDS serves to characterize, as usually the dumb hero is merciful and lets the bullies go. I stress dumb, because don’t they always come back to threaten a vulnerable girlfriend or something else dear to the hero?
- establishing vector
For purposes of action tasks, there will be some kind of problem in the scene. So as not to confuse the action task’s conflict with the main story conflict (problem) we’ll call this difficulty a “catalyst”. Most establishing vectors involve a situation where something the hero cares about is put at risk. This is not always the case because as talked about in the example above, it can simply be a matter of conscience or honor.
I should note that the catalyst in an action vector CAN be something related to the main problem. I just wanted to stress that they don’t have to be. I sometimes add action tasks simply to make a flat scene more exciting.
The vector that a character takes is what choices they make in response to the catalyst. In my trite martial arts example, the hero sees the bullies picking on the helpless guy and decides to intervene. That’s the vector, he’s committed to breaking up the fight and saving the guy from getting beat down.
- vector complication
A complication is when the character is forced to change the course of the action they’ve chosen due to some new element in the situation. Going back to the bad martial arts movie example, this is when the generally weak gang has one tough guy in it. What starts as a routine slap around of a few throw-away villain extras becomes a whole new situation as the hero is suddenly faced with an enemy who poses a real threat.
This kind of complication in an action scene is fairly common. You’ve seen this in cartoons where the hunter is chasing somebody only to have them pop up with an even bigger gun aimed at them. Then the hunter will pull out and even larger weapon which is countered again and so on. This see-sawing of the balance of power can happen at different levels depending on how protracted the action is. You rarely want a fight to go all one way. You need your protagonists to feel challenged at some point so they need to take some lumps and make some missteps.
- vector climax
The climax is where the reaction to the catalyst reaches its peak. The hero is starting to lose against the gang tough, his shirt is torn, his face is bloody. The exhausted hero rips off his shirt baring his sweaty torso, clenches his fists and now it’s time to get serious. Through grit and the removal of a ripped shirt, he suddenly has the power to overcome the tough.
- vector denouement
The denouement is the wrap up after the climax. The hero has won. A lot of times the hero is presented with a grateful person who promises to do them a favor in the future (which they usually do) or they provide a tidbit of information that helps the hero in their quest to solve the main story problem. I know the examples I’m giving are trite but they are fairly universal standards you see in various stories and movies.
Though I make light of it the denouement, using it to tie the action to main plot problem is a valid and useful technique. It’s value is especially marked for throw away action sequences that are there mostly to showcase a protagonist or villain in the story.
- vector bridge
The bridge is what connects the end of the action sequence into the scenes that follow after. As described in the bit on denouement often the hero is rewarded for their good deed and gets a clue that moves the plot forward. It is in the bridge that the clue is revealed to be part of the larger plot. The hero then rushes of to the next stage (scene) in the story.
REFLECTING ON THE TASK LIST
We’ve come a long way describing more than thirty seven writing tasks as well as describing elements of setting, characterization, and plot. The task list is there to show you the synergy between these different elements and give examples of how they may appear in your literature.
The task list can’t really show you how to write or really tell you what tasks to include in your material. It can narrow down the kinds of things you should be thinking about when you sit down to write the opening scene of a chapter, or introduce a character.
At this point, I’ve given you all the parts of the puzzle and described in general terms how they fit together. It’s now up to you to use the examples to make a better picture of your own writing…